“Design is a process that renders man's gestures more pleasurable”
Objects are extension and complement to man. To his body, his mind, his ego-conscious and subconscious. Man is complex, made up of sensuality, discipline, spontaneity, sexuality and fragility. All of these aspects are more or less present in each of us depending on the circumstances.
An object must be in perfect tune with a one's state of mind when using it, or even better, guide him towards a positive behavior. I like to maintain the rational-irrational relationship with them.
My work straddles these two tendencies. To seduce the subconscious of the consumer is probably the most subtle and noble role for a designer. It means giving the object a soul, a thematic identity that the subconscious can easily capture. It must be evocative. To avoid becoming a bore, the object must be able to tell a story or elicit an emotion.
The material therefore transmits an idea, that can be more or less complex, depending on the designer's convictions. When a material becomes an industrial object, the ideas must be all the more fluid and convincing and there are considerable risks. Thus said, the most difficult task for a designer is to anticipate the collective subconscious; a” fil rouge” that is constantly evolving to satisfy the needs in society.
The design of a product is always the result of combining a company's philosophy with the designer in a given moment. Every project is an interpretation in graphic form of this philosophy in a certain environment. It's the backbone of my thoughts, the thread in my mind.
This type of approach, centered on a strong theme and perfectly interpreted conceptually, is the essence of a quality project. Each project is the result of my rule following the three Rs in French: Rêve, Réflexion, et Réalisation: Dream, Reflection, and Realization.
"Architecture, or the art of confining space"
Man and animal have in common the need to create reference points in space: places. This to better dominate, reassure or protect themselves. If the animal needs only a few primary signs, man, in order to respond to all his personal complexity and cultural diversity, has recreated a multitude of places to meet his ever-growing needs.
The primary role of the Architect is to make his knowledge available in order to recreate these places, to confine and reorganize them in harmony with man, nature and the environment.
These "places" are bounded by "confines". The way in which these are treated can result in a limitless palette, ranging from the most subtle to the most total occlusion. It is a question of permeability to proximity, light, noise, heat, weather, intrusion, sight and many other parameters.
Some confines may be difference in atmosphere, tones or light. But very often, these confines are most of the time represented by materials and forms. Here again, the variety is limitless. Each material has its own emotional, physical, chemical and photometric characteristics. The Architect is there to choose, with the most rigour and subtlety, the one that best suits his role.
It is also a question of giving the "place" a limpid and comprehensible envelope at first glance, to erase any visual disturbance, often due to technical nature, in order to get to the essential. Michel Boucquillon also pays particular attention to "suggestive" gestures, often of a deconstructivist nature and vectors of communication. Everything is done to convey a message, a story, or simply an emotion.
The architect's philosophy must remain omnipresent throughout the development of the project and can only yield to the pressures that feed the quality of the project.